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Deception

Deception, a Condition in Jafar's Villain deck.

Condition is a card type. It only appears in Villain decks, and is denoted with a pink font. Conditions cannot be played during your own turn; they must be played during other player's turns, when their "condition" is met. Like Effects, they are discarded immediately when played. Conditions are the only cards in Villain decks without a cost.

Prior to Despicable Plots, all Villains had four Conditions in their Villain deck: two copies each of two different cards. Most Villains since have broken this convention in their own way.

Official Rules[]

  • They are not played by performing a Play a Card action.
  • If you have a Condition in your hand and the requirement on the card is met during an opponent’s turn, you may immediately play the card, do what it says, and then discard it face up to your discard pile.
  • After a Condition is played, the opponent’s turn continues.
  • Do not draw a new card. You must wait until the end of your turn to draw back to four cards.

Clarifications[]

  • You may only play a Condition card during an opponent’s turn who meets the condition.
  • When a Condition is played and it would interrupt the active player's action, that action finishes before the Condition's Ability is resolved.
  • If multiple Conditions are played at the same time, they resolve in clockwise order from the current active player.
    • This includes if Conditions have different triggers, with different play timing, but end up resolving at the same time. For example, if Jafar plays Hypnotize as his fourth action in a turn, the Hero defeat will trigger Syndrome's Bio Probe, which does not resolve yet; once Hypnotize is fully resolved, Gaston's Beautiful as Me is triggered, and the two Conditions are then resolved in turn order.
  • If a Condition's Ability does not say "you may" or "up to", it can only be played if the player can do everything the card says to do.
    • For example, Cunning cannot be played if Captain Hook does not have an Ally in hand to play, even if an opponent has an Ally with 4 or more Strength during their turn.

Gallery of Conditions[]

These are sorted based on what Realm states or actions of an opponent will trigger them.

Takes a Play a Card action

How Interesting... How Delightful What Did Santa Bring You? Who's Super Now?

Has an Ally with a Strength of 4 or more

Cunning

Has three or more Allies

Cowardice Judgment Manipulation Tyranny

Plays an Item

Only Moments Away From Victory

Has two or more Items

Deception Vanity

Has 6 or more Power

Greed Ruthless Trickery

Gains Power

15 Years Later As Big as a House Extravagant Jealousy Mischief Out of Order Terror Trick or Treat

Takes a Discard Cards action

And One More Thing

Discards cards

Desperation Not a Sidekick Pride Something Snapped

Moves an Ally or Item

Cruel Egomania Outrage The Most Powerful Virus in the Arcade

Takes a Vanquish action

A Sporting Chance Locked Up (Lady Tremaine)

Defeats a Hero

Arrogance Bio Probe Devilish Duplicity Ferocity Fury Malice Obsession Rage Where's Your Kid Now?

Takes a Fate action

Smells Like Strawberries

Targets you with a Fate action

Devious Injustice Superiority Vicious Practical Jokes

Takes three or more actions

Trust in Me

Takes four or more actions

Beautiful as Me

Types of Cards [edit]

Common Types
AllyConditionEffectHeroItem

Unique Types
CheatCurseGuardianIngredientOmnidroidPrincePrisonerRelicRemoteTitanTransformation

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