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Hypnotize is an Effect in Jafar's Villain deck. It is part of his win condition, required to take control of Genie, but can also be used to deal with other Heroes.

Clarifications[]

  • Any Fate Items attached to the Hero are discarded.
  • If Abu or Aladdin had a Villain Item attached to them, it is returned to Jafar at that location, except Scimitar, which is discarded instead.
  • If Princess Jasmine is Hypnotized, Rajah still gets the Strength bonus while he is in the Hero side of the Board.
  • If the Genie is Hypnotized before the Magic Lamp is played, he will need to be Hypnotized again once the Magic Lamp is played in order to fulfill the winning condition.
  • Hypnotized Heroes count as Allies for the purposes of Condition triggers, such as for Cunning.

Strategy[]

The main thing to keep in mind is that you have two copies of this card! You can Hypnotize a pesky Hero and still be able to control the Genie later. You also have multiple ways of getting it back out of the discard pile, with Manipulation and Snake Staff. Other than the Genie, prime targets are Abu and Aladdin, to prevent them from showing up again during Fate actions. In fact, if Abu, Aladdin, and Genie are Hypnotized, Abu has been given two Scimitars, and the Magic Lamp is at the Sultan's Palace, there is no Fate card that can prevent Jafar from winning on his next turn.

Jafar [edit]

Locations
Sultan's PalaceStreets of AgrabahOasisCave of Wonders

Villain deck
3 Copies: Necessary SacrificePalace GuardScimitarScrying
2 Copies: A Snake, Am I?DeceptionGiant HourglassHypnotizeManipulationSorcerous Power
1 Copy: GazeemIagoMagic LampRazoulScarab PendantSnake Staff

Fate deck
3 Copies: Wish
2 Copies: Crushing BlowNarrow Escape
1 Copy: AbuAladdinCarpetGeniePrincess JasmineRajahSultanTreachery

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