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Impostor Sandy Claws is an Effect in Oogie Boogie's Villain deck. It is part of his win condition, either helping him bring out Jack Skellington, or reducing Jack's Strength (using Strength tokens) if he's already in the Realm. However, whether or not it does so depends on a dice roll.

Clarifications[]

  • Once Jack Skellington has been played, discard the four set-aside copies of Imposter Sandy Claws.

Strategy[]

These should be played as soon as you draw them, though preferably at Barrel's location, or when you have a Loaded Dice in hand. These remain useful after Jack Skellington is in town, letting you reduce his Strength, which can be nice if you've run out of Bats or otherwise have an odd amount of Ally Strength at Oogie Boogie's Lair.

Oogie Boogie [edit]

Locations
Halloween TownTrio's TreehouseThe GraveyardOogie Boogie's Lair

Villain deck
6 Copies: Impostor Sandy Claws
4 Copies: Bats
3 Copies: Loaded DiceMaking Christmastime
2 Copies: SpidersTrick or TreatWhat Did Santa Bring You?What Have We Here?
1 Copy: BarrelBathtubIt's a VacationLockShockThis Time, We Bagged Him

Fate deck
4 Copies: Citizens of Halloween Town
2 Copies: DistractionHello, Oogie!
1 Copy: Doctor FinkelsteinJack SkellingtonSallySandy ClawsSet Things RightThe Mayor of Halloween TownZero

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