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Major Modifications is an Item in Syndrome's Villain deck. It is part of his win condition, being required to upgrade his Omnidroid.

Strategy[]

These comprise Syndrome's mid-game, and making sure these don't get discarded by either That Was Totally Wicked or Monologuing will be essential to securing victory. If you still have Omnidroid v.X8 in your Realm, you can play these without fear, as if they're discarded they'll be shuffled back into your deck anyway; it's between v.X8 getting discarded and playing v.10 that there are potential problems. The first Major Modifications can immediately be swapped out for v.X9, but getting the next three on the board together is the trick. If That Was Totally Wicked has already gone by, just throw these down as soon as you draw them. If it hasn't, but Monologuing is already gone, then hoard these in your hand until you can safely play three. If both nasty Effects are still impending, try keeping one in hand, then playing one if you draw a second. Then when you draw the third, play the second two at the same time at either of your double Play a Card locations. That way, if you're hit by either Effect, the damage is minimal. However, even losing just one of these means you will need a reshuffle, so discard like mad and make use of Not a Sidekick.

Syndrome [edit]

Locations
Parr ResidenceNomanisan IslandSyndrome's LairDowntown Metroville

Villain deck
4 Copies: Major Modifications
3 Copies: 15 Years LaterGuardsNot a SidekickVelocipod Patrol
2 Copies: Bio ProbeContainment UnitIdentification PleaseSecurityWho's Super Now?Zero-Point Energy
1 Copy: MirageSyndrome's Remote
Tiles: Omnidroid v.X8Omnidroid v.X9Omnidroid v.10

Fate deck
2 Copies: Force FieldNo Capes!Teamwork
1 Copy: DashElastigirlFrozoneInfiltrateJack-JackMr. IncredibleMonologuingThat Was Totally WickedViolet

Unique mechanics
Omnidroid

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