Disney Villainous Wiki
Advertisement
Prince John
This is one of two versions of this Villain; see the other here.

"This crown gives me a feeling of power!"

Prince John is one of six playable Villains in the Villainous base game, The Worst Takes It All. He is from the movie Robin Hood, released in 1973, in which he is voiced by Peter Ustinov and animated by Ollie Johnston. He is illustrated in the game by Jessé Suursoo.

Objective[]

Prince John must collect Power so he has at least 20 Power. He can only win at the start of his turn.

Realm[]

PrinceJohnmover

Prince John's mover.

Prince John's Realm contains the following locations, from left to right:

Prince John's Realm.

Villain deck[]

Prince John Villain Back

Prince John's Villain deck card back.

The following cards are in Prince John's Villain deck:

These include 10 total Allies (Rhino Guards; Wolf Archers; Nutsy; Sheriff of Nottingham; Sir Hiss; Trigger), 4 total Conditions (Cowardice; Greed), 9 total Effects (Beautiful, Lovely Taxes; Imprison; Set a Trap; Intimidation), and 7 total Items (Warrant; Bow and Arrows; Golden Arrow; King Richard's Crown).

Card Gallery[]

3 Copies:

Beautiful Lovely Taxes Imprison Rhino Guards Warrant Wolf Archers

2 Copies:

Bow and Arrows Cowardice Greed Set a Trap

1 Copy:

Golden Arrow Intimidation King Richards Crown Nutsy Sheriff of Nottingham Sir Hiss Trigger

Fate deck[]

Prince John Fate Back

Prince John's Fate deck card back.

The following cards are in Prince John's Fate deck:

These include 3 total Effects (Steal from the Rich), 9 Heroes (Alan-a-Dale; Friar Tuck; King Richard; Lady Kluck; Little John; Maid Marian; Robin Hood; Skippy; Toby), and 3 total Items (Clever Disguise).

Card Gallery[]

3 Copies:

Clever Disguise Steal from the Rich

1 Copy:

Alan-a-Dale Friar Tuck King Richard Lady Kluck Little John Maid Marian Robin Hood Skippy Toby (Prince John)

Strategy[]

How_to_WIN_as_PRINCE_JOHN_Villainous_Strategy_Guide

How to WIN as PRINCE JOHN Villainous Strategy Guide

Lord of the Board's strategy video.

Prince John has the simplest possible objective - accrue 20 Power. If left alone, he can do this by hopping between The Jail and Friar Tuck's Church, winning when he begins his ninth turn. However, no opponent with any amount of competency should let him get that far. As such, he should plan ahead and lay traps for the inevitable deluge of Heroes.

With tools like Warrant, Beautiful, Lovely Taxes, Golden Arrow, and the Sheriff of Nottingham, Prince John is a notably defensive Villain, if not necessarily wanting to be Fated, at least being able to use Heroes to his advantage. As such, he should try to find his Warrants and the Sheriff quickly, using the Discard Cards action when possible.

The best card in his deck is King Richard's Crown, as Prince John of all Villains wants to conserve Power. If found, it should be played to Friar Tuck's Church immediately. It can be moved around, but that location will have it see the most use. Sir Hiss can help access the second Play a Card action when a Hero is there.

Remember your goal: 20 Power. Use Cowardice when possible, particularly on expensive Rhino Guards or the Sheriff. Hold on to Greed - players will avoid reaching a total of 6 Power when playing against Prince John, but that can't always be avoided - Jafar and Ratigan in particular need to hoard Power. Greed can also help defend your win condition, sneaking you to 24 Power or more and putting you safely beyond what Steal from the Rich can prevent, so try to keep one copy in hand as you approach 20 Power.

When Vanquishing, try to use Bow and Arrows and Intimidation to keep your Allies on the board, as this will be less expensive than having to replay them, and Sheriff of Nottingham in particular wants to stick around as long as possible.

It can be worth it to keep one Hero on the board, and defeat any others, to force your opponents to use it as the target for Steal from the Rich, then taking them out once they're holding enough Power to let you win.

King Richard and Robin Hood are your mortal enemies. Defeat them quickly with extreme prejudice.

Prince John must be Fated proactively. There is only one reactive card in his Fate deck: Little John. The rest of the deck requires Heroes to be on the board in order to Steal from him. Fate him constantly, and put Clever Disguise on Heroes that have Stolen, or King Richard or Robin Hood. Prioritize Friar Tuck, Lady Kluck and Maid Marian as Stealers; Lady Kluck because of her high Strength, and the other two for their Abilities. Try to avoid Warrants where possible, but sometimes giving Prince John 2 Power is better than leaving a top row of a location open.

Prince John (I2E) [edit]

Locations
Sherwood ForestFriar Tuck's ChurchNottinghamThe Jail

Villain deck
3 Copies: Beautiful, Lovely TaxesImprison (I2E) • Rhino GuardsWarrantWolf Archers
2 Copies: Bow and ArrowsCowardice (I2E) • GreedSet a Trap (I2E)
1 Copy: Golden ArrowIntimidationKing Richard's CrownNutsySheriff of NottinghamSir HissTrigger

Fate deck
3 Copies: Clever DisguiseSteal from the Rich (I2E)
1 Copy: Alan-a-DaleFriar TuckKing RichardLady KluckLittle John (I2E) • Maid Marian (I2E) • Robin Hood (I2E) • SkippyToby

Villains [edit]

The Worst Takes It All/Introduction to Evil
Captain Hook (I2E) • JafarMaleficent (I2E) • Prince John (I2E) • Queen of HeartsUrsula (I2E)

Wicked to the Core
Dr. FacilierEvil QueenHades

Evil Comes Prepared
RatiganScarYzma

Perfectly Wretched
Cruella De VilMother GothelPete

Despicable Plots
GastonHorned KingLady Tremaine

Bigger and Badder
LotsoMadam MimSyndrome

Filled With Fright
Oogie Boogie

Sugar and Spite
King CandyShere Khan

Advertisement