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Scarab Pendant is an Item in Jafar's Villain deck. It is part of his win condition, unlocking the Cave of Wonders so the Magic Lamp can be played there.

Clarifications[]

  • If Princess Jasmine is in play on the Hero side, Jafar draws up to the normal four.
  • Removing the Scarab Pendant does not cause the Cave of Wonders to become locked again.

Strategy[]

The second most important card in your deck. Play Scrying and discard aggressively until you find it, only holding on to the Magic Lamp (unless you also have Gazeem). Once played, the Cave of Wonders is a solid location to visit, and a five-card hand makes it a lot easier to find the Magic Lamp if you haven't already. If you're desperate for Power, it can be targeted by Necessary Sacrifice, but that should only be done if the Power gain will outweigh the loss of card draw, most often near the end of the game.

Previous versions[]

First printing.

Jafar [edit]

Locations
Sultan's PalaceStreets of AgrabahOasisCave of Wonders

Villain deck
3 Copies: Necessary SacrificePalace GuardScimitarScrying
2 Copies: A Snake, Am I?DeceptionGiant HourglassHypnotizeManipulationSorcerous Power
1 Copy: GazeemIagoMagic LampRazoulScarab PendantSnake Staff

Fate deck
3 Copies: Wish
2 Copies: Crushing BlowNarrow Escape
1 Copy: AbuAladdinCarpetGeniePrincess JasmineRajahSultanTreachery

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