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Set a Trap is an Effect in Prince John's Villain deck.

Strategy[]

This card lets you Vanquish more often, which can be quite useful if you're swarmed with Heroes. Using Set a Trap to avoid visiting Nottingham doesn't really do much, as the extra Power gained at Friar Tuck's Church would just be spent on this card (barring King Richard's Crown, which changes things), and Fating your opponents is never a bad idea.

Prince John (I2E) [edit]

Locations
Sherwood ForestFriar Tuck's ChurchNottinghamThe Jail

Villain deck
3 Copies: Beautiful, Lovely TaxesImprison (I2E) • Rhino GuardsWarrantWolf Archers
2 Copies: Bow and ArrowsCowardice (I2E) • GreedSet a Trap (I2E)
1 Copy: Golden ArrowIntimidationKing Richard's CrownNutsySheriff of NottinghamSir HissTrigger

Fate deck
3 Copies: Clever DisguiseSteal from the Rich (I2E)
1 Copy: Alan-a-DaleFriar TuckKing RichardLady KluckLittle John (I2E) • Maid Marian (I2E) • Robin Hood (I2E) • SkippyToby

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