Strength is an Attribute present in all Ally and Hero cards. It represents the resilience of an Ally/Hero, it has several uses through the game and it can be modified by other cards in the Realm.
Altering Strength[]
Strength can be altered by card Abilities; these alterations can be permanent or temporary.
- Card Abilities: Some cards have the Ability to increase or decrease the Strength of Allies/Heroes in a location, the Realm or the Hero to which an Item is attached, they can be permanent or temporary.
- Allies/Heroes: Some Allies/Heroes have the Ability to increase or decrease the Strength of Allies/Heroes in their location, the realm or a specific Ally/Hero in their location or Realm. Some Allies/Heroes increase their own strength for each Ally/Hero in their location or Realm, or for each other Ally/Hero in their location or Realm.
- Activated Abilities: some activated Abilities have the effect of temporarily increasing or decreasing Strength of Allies/Heroes.
Uses[]
- Vanquish: During a Vanquish action, compare the Strength of a Hero and Allies, the Hero is defeated if the combined Strength of the Allies equals or exceeds his Strength.
- Condition Cards: Several Condition cards are playable when opponents have/play allies of certain Strength, or defeat Heroes of certain Strength.
- Effects: several Effects target Heroes of a certain Strength.
FAQ[]
- Whenever referring to a Hero's/Ally's Strength, always consider all other card Abilities that are in effect in the Realm. For Example, if a Hero/Ally has a Strength of 5 printed on their card, but another card in the Realm gives them -1 Strength, then that Hero's/Ally's Strength is considered to be 4 for all purposes.
- If a Hero's (or Ally) Strength is reduced to 0 by other card Abilities you must still use a Vanquish action or card Ability to defeat the Hero. However, if you use a Vanquish action, no Allies need to be discarded. You can defeat a Hero with 0 Strength even if you have no Allies at the Hero's Location.
Clarifications[]
- The strength of a Hero/Ally is only altered after being played: anywhere else, they are considered to have the printed Strength. For example, if there is an ongoing effect that prevents Heroes/Allies of a Strength of 4 or less from being played and another ongoing effect that gives all Heroes/Allies -1 Strength, and you want to play a Hero/Ally with a Strength of 5, you can play that Hero/Ally since his current Strength is 5 and they meet the playing restriction, though once played, their Strength will be 4.
- Strengths cannot be decreased below 0. For example, if Dr. Facilier attaches Frog Form to Ray, he has 0 Strength, not negative 1.
List of cards that increase Strength[]
These are cards that increase the Strength of Allies or Heroes, whether by themselves or via Items, Effects, or other card types.
- Alan-a-Dale
- Andy's Looking For Us
- Aye, Aye, Sir!
- Barrel
- Bonnie's Toys
- Bow and Arrows
- Cackling Goon
- Candy Cy-Bug
- Chunk
- Cogsworth
- Cutlass
- Dagger
- Dawson
- Dopey
- Dyrnwyn
- Fireplace Poker
- Five Dozen Eggs
- Frying Pan
- Genie
- Grumpy
- Guard Dog
- Guards (Syndrome)
- He's My Friend
- Hungry Hyena
- Jack-Jack
- John
- Kaa
- Knife
- Lock
- Mad Hatter
- Makeshift Balloon
- March Hare
- Medallion
- Michael
- Mr. Incredible
- Nutsy
- Phil
- Pickaxe
- Pixie Dust
- Princess Eilonwy
- Prophecy
- Pumbaa
- Rajah
- Scimitar
- Shock
- Sinister Goon
- Smee
- Snow White
- Spanish Mode
- Sparks
- Spear
- Sword of Truth
- Taran
- Timon
- Twitch
- Uniform
- Vanellope's Medal
- Wendy
- Wish
- Wolves
- Zazu
- Zero
Card Gallery[]
List of cards that decrease Strength[]
These are cards that decrease the Strength of Allies or Heroes, whether by themselves or via Items, Effects, or other card types.
- 15 Years Later
- Achilles' Heel
- Caterpillar
- Containment Unit
- Dreamless Sleep
- Frog Form
- Giant Hourglass
- Huntsman
- Hydros
- Impostor Sandy Claws
- Locked Up (Lotso)
- Maurice's Invention
- New Toys Don't Stand a Chance
- Original Factory Settings
- Patrolling All Night Long
- The Bookworm
- Trigger
- Where's Your Kid Now?
- Woody's Hat
- Zazu
- Zero-Point Energy
Card Gallery[]
List of cards that limit Strength[]
These are cards that limit how much Strength an Ally or Hero can have at any point.
Card Gallery[]
List of cards that care about Strength[]
These are cards that require a certain threshold of Strength in order for their abilities to function, have Costs based around Strength, or grant bonuses based on Strength.
- A Snake, Am I?
- Andy's Looking For Us
- Arrogance
- Bio Probe
- Capture
- Crushing Blow
- Cunning
- Devilish
- Dragon Form
- Duplicity
- Ferocity
- Forest of Thorns
- Fury
- Hakuna Matata
- Hypnotize
- I'm Late! I'm Late!
- Jack-Jack
- Malice
- Nessus
- Obsession
- Off With Your Head!
- Outrage
- Rage
- Return to Form
- Scream of Fright
- Spinning Wheel
- Take a Bite
- Talisman
- The Claw
- We Got You Now, Pig Keeper
- Where's Your Kid Now?
Card Gallery[]
Game Mechanics [edit] |
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Materials: Villain deck • Fate deck • Board • Mover • Tokens • Villain Guide |
Keywords: Defeat • Discard • Draw • Find • Look at • Move • Reveal |
Card Properties: Ability • Cost • Strength • Type |
Card Archetypes: Archer • Brute • Invincible • Scavenger • Taunter • Trophy |