
Sugar Rush Speedway is the sole location in King Candy's Realm. Rather than his Realm being broken into the conventional four areas the Villain can visit, it features a figure-eight loop of actions that King Candy moves along. However, there are still four distinct spaces for Allies and Heroes, and those four spaces are treated as locations for play and movement.
Each turn, King Candy moves forward one to four actions, then may perform the action he is on, as well as the ones immediately in front of and behind him, provided they are not covered by a Hero.
Actions[]
Sugar Rush Speedway contains the following actions:
- Start/Finish (acts as a Play a Card action)
- Fate*
- Discard Cards*
- Play a Card*
- Gain 3 Power
- Play a Card
- Discard Cards
- Move an Item or Ally
- Play a Card
- Gain 2 Power
- Fate*
- Discard Cards*
- Play a Card*
- Gain 3 Power
- Play a Card
- Fate
- Vanquish
- Discard Cards
Actions marked with * are top-row and can be covered by a Hero. The Gain 3 Power action is at the cross of the figure-eight, and is passed over twice during a lap. The final Discard Cards action leads into the Start/Finish action again.
King Candy [edit] |
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Location |
Villain deck |
Fate deck |