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The Key is an Item in Lady Tremaine's Villain deck.

Clarifications[]

  • This can be played even if Cinderella is not in play.
  • If a Hero is already at Cinderella's Room, this can still Trap them. If a Hero is already Trapped, this can still move them to Cinderella's Room if they are not there.
  • Heroes moved by The Key are Trapped before their Abilities trigger.
  • Ball Gown Cinderella can be moved, but not Trapped.

Strategy[]

A niche card. Unless you desperately need to Fate, Cinderella's Room is much better to keep clear because of its top row Move and Play a Card. However, The Key is your only way to Trap Heroes consistently without moving Lucifer away from your other Items, and if a Glass Slipper is already squatting in Cinderella's Room, you may as well shove Heroes there as well. Remember the on-play Ability - if Cinderella is the only Hero in The Music Room, you can play this to clear out your top Fate.

Lady Tremaine [edit]

Locations
Cinderella's RoomThe Music RoomThe CastleThe Ballroom

Villain deck
4 Copies: There's Still a Chance
3 Copies: I Said "If"Trapped
2 Copies: And One More ThingI Never Go Back on My WordLocked UpVicious Practical JokesYou Little Thief!
1 Copy: AnastasiaBall Gown AnastasiaBall Gown DrizellaDrizellaInvitation from the KingLady Tremaine's CaneLuciferMidnightThe KeyWedding Bells

Fate deck
3 Copies: Bibbidi-Bobbidi-BooSweet Nightingale
2 Copies: Glass Slipper
1 Copy: Ball Gown CinderellaBrunoCinderellaFairy GodmotherGusJaqThe Prince

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