The Key is an Item in Lady Tremaine's Villain deck.
Clarifications[]
- This can be played even if Cinderella is not in play.
- If a Hero is already at Cinderella's Room, this can still Trap them. If a Hero is already Trapped, this can still move them to Cinderella's Room if they are not there.
- Heroes moved by The Key are Trapped before their Abilities trigger.
- Ball Gown Cinderella can be moved, but not Trapped.
Strategy[]
A niche card. Unless you desperately need to Fate, Cinderella's Room is much better to keep clear because of its top row Move and Play a Card. However, The Key is your only way to Trap Heroes consistently without moving Lucifer away from your other Items, and if a Glass Slipper is already squatting in Cinderella's Room, you may as well shove Heroes there as well. Remember the on-play Ability - if Cinderella is the only Hero in The Music Room, you can play this to clear out your top Fate.
Lady Tremaine [edit] |
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Locations |
Villain deck |
Fate deck |