
Wedding Bells, a trophy in Lady Tremaine's Villain deck.
Trophy is an unofficial card archetype, being a card required for you to win, but otherwise not providing any benefit. Technically, every card in a Villain's deck can be used to win, and some may even be necessary, but a trophy is a card (not card type) specifically called out in the Objective or Villain Guide, and typically does nothing else for the player. Some cards may be called out in the Objective or Villain Guide, but still have some use, such as being an Ally that can Vanquish Heroes, and may be considered trophies in a broad sense.
For Villains with an Objective to defeat a Hero, that Hero can be a trophy if they do not hinder you in any way beyond covering top-row actions.
The term MacGuffin is often used in the customs community for this concept.
List of strict trophies[]
These are cards that are required by name to fulfill your Objective, but otherwise give you no benefit (or additional hindrance, in the case of a Hero).
- Ball Gown Anastasia
- Ball Gown Drizella
- Genie
- Major Modifications
- Mufasa
- Peter Pan
- Rule New Orleans
- Snow White
- Talisman
- The Prince
- The Robot Queen
- Trident
- Wedding Bells
All Merlin Transformations are strict trophies.
Card Gallery[]
List of useful trophies[]
These are cards that are required by name to fulfill your Objective, but still have an additional use.
- Anastasia
- Basil
- Cauldron Born
- Crown (Ursula)
- Drizella
- Glitch
- Hypnotize
- Impostor Sandy Claws
- Invitation from the King
- Jack Skellington
- King Triton
- Kronk
- Kuzco
- Magic Lamp
- Mowgli
- Never Land Map
- Omnidroid v.10
- Rapunzel
- Scarab Pendant
- Syndrome's Remote
- Take the Shot
- The Cards Will Tell
- Vanellope von Schweetz
Card Gallery[]
List of anti-trophies[]
These are cards from the Fate deck with Abilities that prevent you from winning. Many Fate cards can halt progress at various stages of the game, but an anti-trophy can prevent an Objective from being completed at any point in the game, typically with a wording of "[this Villain] cannot win the game". An anti-trophy must be defeated or discarded before you can win, and cannot otherwise be worked around; in the case of Man's Red Fire, the Fire Token played from it must be removed before Shere Khan can win.
Card Gallery[]
Game Mechanics [edit] |
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Materials: Villain deck • Fate deck • Board • Mover • Tokens • Villain Guide |
Keywords: Defeat • Discard • Draw • Find • Look at • Move • Reveal |
Card Properties: Ability • Cost • Strength • Type |
Card Archetypes: Archer • Brute • Invincible • Scavenger • Taunter • Trophy |